• The Use of Digital Game Based Learning in Manufacturing Education - A Case Study 

      Perini, Stefano; Oliveira, Manuel Fradinho; Margoudi, Maria; Taisch, Marco (Journal article; Peer reviewed, 2018)
      The use of Digital Game-Based Learning (DGBL) in manufacturing education has been on the rise. However, empirical evidence of the educational effectiveness of DGBL is still scant, especially in manufacturing education. ...
    • Training Advanced Skills for Sustainable Manufacturing: A Digital Serious Game 

      Perini, Stefano; Luglietti, Rosella; Margoudi, Maria; Oliveira, Manuel Fradinho; Taisch, Marco (Journal article; Peer reviewed, 2017)
      With the rapid development of manufacturing towards the vision of Industry 4.0, considerable efforts should be done in order to improve the manufacturing skills of young generations and to prepare them to the challenges ...